on (press) {
this.startDrag();
}
on(release, releaseOutside){
this.stopDrag();
if (this._droptarget == ""){
this._x = this.startX;
this._y = this.startY;
}else{
this._x = eval(this._droptarget)._x;
this._y = eval(this._droptarget)._y;
}
}